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    <title>Off topic :: Eat, Sleep, Hack... (EN)</title>
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    <description>　Since I’ve gone through a lot of trial and error, this folder will serve as a place to organize that process step by step. This includes my journey toward understanding motor controllers and the evolution of the UI.</description>
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      <title>Control Console</title>
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      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
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      <description>　What sets TriClops’ control console apart is the game controller. Even I, the old-timer, have believed in this and developed the system accordingly, but now that belief is beginning to waver. Let’s take a chronological look at the development process so far. Since I haven’t kept precise records, there may be some inaccuracies.&#xA;The very earliest&#xA;By combining JupyterLab with a game controller plugin, I implemented movement in all four directions using the directional pad. To achieve this, I configured a small PC to work with a tablet game controller.</description>
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      <title>History</title>
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      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
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      <description>The Road to TriClops If I just state the result outright, it might seem like I achieved it all at once, but that’s not the case. It’s the result of a long process of trial and error, involving repeated meticulous work and experimentation. While some of it has faded into oblivion, I’m doing my best to recall as much as possible and document it.</description>
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